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Don't know how to Play? 

If you're new to pickleball and don't know where to begin, you're in the right place. We've got you covered with everything you need to know to get started on your pickleball journey. Let's dive in!

Rule #1: Each rally begins with a serve

The pickleball game—and each rally—starts with the serve. The player on the right side of the court, facing their opponents, starts the serve. You serve diagonally to your opponent, into the right or left service area:

Rule #2: Your serve must be underhand

A pickleball serve must be hit with an underhand stroke or backhand with contact below the waist. Your arm must move in an upward arc when you strike the ball. You can either hit the ball out of the air or drop the ball on the ground and hit it.

The goal of the pickleball serve is to put the ball in play. This is quite different from a tennis serve, where the goal is to serve overhand aggressively to win the point.

 

Here’s a quick primer from Wayne Dollard of Level Up Pickleball Camps on how to serve:

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Rule #3: Each point continues until a fault

After the serve, gameplay continues until a “fault” is committed. A fault ends the rally. In pickleball, there are three basic types of faults:

  1. The serve does not clear the kitchen (including the line)

  2. A shot is hit out of bounds—landing behind the baseline or outside the sideline

  3. A shot is hit into the net

Note there is no “let” in pickleball—meaning if a serve hits the net, there’s no redo. The ball is played as it lands (so long as it lands within the service area). We’ll also cover 2 more advanced faults later in our rules.

Rule #4: You can't volley in the kitchen

The 7 ft zone on each side marks the non-volley zone, or 'kitchen'. This means you can never hit a volley—a shot hit out of the air—while having any part of your body in the kitchen. Or even on the kitchen line. And you can’t let your momentum carry you into the kitchen after a volley either.

Why this rule? Once you play, you’ll see players at the net have a big advantage. They can hit any ball high enough with a downward "smash". This shot puts opponents immediately on the defensive.

Pickleball’s inventors learned that standing right at the net made volleying too easy. It was an unfair advantage and took the fun away (for the defenders at least). And so the 'kitchen' was born.

Rule #5: You can hit groundstrokes in the kitchen

If your opponent hits a short shot landing in the kitchen, you can enter and hit from the kitchen.

Dinks are a defensive shot and one of the most important parts of pickleball strategy. Often your best move after moving into the kitchen to field a dink is to dink right back to your opponent’s kitchen.

Rule #6: The ball must bounce on both sides before either team can volley

Before any player can hit a shot out of the air (a volley), the ball must bounce once on each side (known as the 'double bounce rule').

This means if your partner is serving and you start up at the kitchen, you’re in a dangerous position. Why? Because the returning team can hit a shot right at you, and if you react with a volley, that’s a fault. You lose the point.

This rule keeps the serving team back on the baseline to start. Without it, the serving team could easily rush the net and gain an unfair edge every time. The return team would struggle to ever regain the serve and get points, as we’ll cover in our next rule.

Rule #7: You only win points on your serve

In pickleball, you only win points on your serve, and you continue serving until you lose a rally. After winning each point on your serve, you switch sides with your partner and serve to the other opponent.

What happens if you lose the point on your serve? We’ll cover that below in Rule #8:

Rule #8: Both partners serve in a turn

In each turn, both players (in doubles) get the opportunity to serve. And in pickleball scoring, you’ll hear players announce three numbers, "Zero, zero… two".

What the heck is that third number? It tracks which of the two players on a team has the serve.

Let’s say the game is tied at 3-3. If you start the serve (from the right side remember), you’ll announce “3-3-1,” so everyone knows you are the first player in rotation serving.

If you lose the rally, the ball doesn’t go to your opponents. It goes to your teammate who will announce “3-3-2".

Then if your partner loses their serve, a 'side out' occurs in which the ball returns to your opponents who again announce, “3-3-1".

Ah and one exception to this rule: the first player to serve in the game calls out "0-0-2". This is so the starting team only gets one serve. If both players served to start, the serving team would gain an unfair advantage over the returning team. Confused? We promise it’s easy once you start playing!

Rule #9: First team to 11 points wins—but you must win by 2

Following all the rules above, the game continues until one team gets 11 points. The catch? You have to win by 2.

So if a game’s tied 10-10, the next score doesn’t win. The game continues past 11-10. This rule can have games on for a long time. You can have ending scores of 12-10, 15-13, or even 21-19. But these are often the most fun games!

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